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This is a paper on the creation and evolution of conventions of behavior in ”inter-generational games”. In these games a sequence of non-overlapping ”generations” of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in...
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We investigate the creation and evolution of conventions of behavior in "intergenerational games" or games in which a sequence of nonoverlapping "generations" of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role for...
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We adopt an inter-generational approach to the public goods game where one generation of subjects leave advice for the succeeding generation via free form messages. Such advice can be private knowledge (advice left by one player in generation t is given only to her immediate successor in...
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