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Persistent link: https://www.econbiz.de/10009154963
We report on an experiment designed to explore whether a written expression of disapproval affects future levels of …
Persistent link: https://www.econbiz.de/10010405218
Revealing the identities of contributors has been shown to increase cooperation in public goods games. In this paper we experimentally investigate whether this finding holds true when decisions are made by groups rather than individuals. We distinguish between groups in which members can discuss...
Persistent link: https://www.econbiz.de/10011773441
We use an experiment to test the hypothesis that groups consisting of like-minded cooperators are able to cooperate …
Persistent link: https://www.econbiz.de/10012542999
We use an experiment to test the hypothesis that groups consisting of like-minded cooperators are able to cooperate …
Persistent link: https://www.econbiz.de/10013337734
The provision of public goods regularly embodies interrelated spheres of influence on multiple scales. This article examines the nature of human behavior in a multilevel social dilemma game with positive provision externalities to local and global scales. We report experimental results showing...
Persistent link: https://www.econbiz.de/10010281637
provision of globally important public goods like the global climate. -- Experiment ; Groups ; Public good ; Spillover Game …
Persistent link: https://www.econbiz.de/10009487801
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
conforming to Nash equilibrium behavior. We conduct an experiment on a minority-of-three game in which each player is a team …
Persistent link: https://www.econbiz.de/10009259730
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10009314550