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We consider education, and the final stage of secondary education in particular, as a number of creative processes and analyse two of them in detail: teaching knowledge/subjects (process P1) and teaching skills (process P2). In part 1 we describe the idea of Virtual Production Line (VPL),...
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This chapter aims to propose educational games development to facilitate learning and maximizing joy during the learning process. The joy of learning through games has been tested in many subjects of teaching. Most of them show an improvement in the effectiveness of the learning process....
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This chapter intends to explore the learning and development needs of Generation Y (Gen Y) as adult learners at the workplace. Gen Y is the current and dominant cohort of workforce. Managing Gen Y effectively and efficiently has puzzled many organizations. Gen Y workforce poses great challenges...
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