Showing 71 - 80 of 1,897
Overbidding in second-price auctions (SPAs) has been shown to be persistent and associated with cognitive ability. We study experimentally to what extent cross-game learning can reduce overbidding in SPAs, taking into account cognitive skills. Employing an order-balanced design, we use...
Persistent link: https://www.econbiz.de/10012668312
Can algorithms help people predict behavior in high-stakes prisoner’s dilemmas? Participants watching the pre-play communication of contestants in the TV show Golden Balls display a limited ability to predict contestants’ behavior, while algorithms do significantly better. We provide...
Persistent link: https://www.econbiz.de/10014304521
We aim to understand the role and evolution of beliefs in the indefinitely repeated prisoner's dilemma (IRPD). To do so, we elicit beliefs about the supergame strategies chosen by others. We find that heterogeneity in beliefs and changes in beliefs with experience are central to understanding...
Persistent link: https://www.econbiz.de/10013345861
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payoff-sampling learning. With this models and together with the models of self- tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10010270025
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a … and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was …
Persistent link: https://www.econbiz.de/10011422135
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10010286719
This paper analyzes the effect of the availability of information about the payoff structure on the behavior of players in a Common-Pool Resource game. Six groups of six individuals played a complete information game, while other six groups played the same game but with no information about the...
Persistent link: https://www.econbiz.de/10011538855
participated in our experiment in groups of up to 100 subjects. The results confirm that first-round contributions increase with …
Persistent link: https://www.econbiz.de/10010424887
We report the findings of experiments designed to study how people learn in network games. Network games offer new opportunities to identify learning rules, since on networks (compared to, e.g., random matching) more rules differ in terms of their information requirements. Our experimental...
Persistent link: https://www.econbiz.de/10011884406
We report experimental and theoretical results on the minority of three-game where three players have to choose one of two alternatives independently and the most rewarding alternative is the one chosen by a single player. This coordination game has many asymmetric equilibria in pure strategies...
Persistent link: https://www.econbiz.de/10008689027