Showing 61 - 70 of 1,154
Motivated by the idea that lack of experience is a source of errors but that experience should reduce them, we model agents' behavior using a stochastic choice model, leaving endogenous the accuracy of their choice. In some games, increased accuracy is conducive to unstable best-response...
Persistent link: https://www.econbiz.de/10014344184
We demonstrate that one should not expect convergence of the proposals to the subgame perfect Nash equilibrium offer in standard ultimatum games. First, imposing strict experimental control of the behavior of the receiving players and focusing on the behavior of the proposers, we show...
Persistent link: https://www.econbiz.de/10014075019
The importance of information transmission and learning is studied in a model of a sequential auction in which bidders have independent private values. In the course of the auction information about the bidders' values becomes available, as winning bids are revealed. From this bidders learn...
Persistent link: https://www.econbiz.de/10014076041
We analyze a repeated first-price auction in which the types of the players are determined before the first round. It is proved that if every player is using either a belief-based learning scheme with bounded recall or a generalized fictitious play learning scheme, then for sufficiently large...
Persistent link: https://www.econbiz.de/10014091033
We present experiments on repeated non-cooperative network formation games, based on Bala and Goyal (2000). We treat the one-way and the two-ways flow models, each for high and low link costs. The models show both multiple equilibria and coordination problems. We conduct experiments under...
Persistent link: https://www.econbiz.de/10014062154
We study learning in finitely repeated 2x2 normal form games, when players have incomplete information about their opponents' payoffs. In a laboratory experiment we investigate whether players (a) learn the game they are playing, (b) learn to predict the behavior of their opponent, and (c) learn...
Persistent link: https://www.econbiz.de/10014066426
A compound game is an (n + 1) player game based on n two-person subgames. In each of these subgames player 0 plays against one of the other players. Player 0 is regulated, so that he must choose the same strategy in all n subgames. We show that every fictitious play process approaches the set of...
Persistent link: https://www.econbiz.de/10014179635
This paper presents a model of learning about a game. Players initially have little knowledge about the game. Through playing the same game repeatedly, each player not only learns which action to choose but also constructs a personal view of the game. The model is studied using a hybrid payoff...
Persistent link: https://www.econbiz.de/10014182224
Drawing a conclusion from recent insights in evolutionary game theory, we show that a so-called spite-effect implies that there is an essential difference between individual and social learning. We illustrate its consequences for the choice of computational tools in economics and social settings...
Persistent link: https://www.econbiz.de/10014183520
We provide an overview of recent research on belief and opinion dynamics in social networks. We discuss both Bayesian and non-Bayesian models of social learning and focus on the implications of the form of learning (e.g., Bayesian vs. non-Bayesian), the sources of information (e.g., observation...
Persistent link: https://www.econbiz.de/10014190896