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opportunities to identify learning rules, since on networks (compared to, e.g., random matching) more rules differ in terms of their …
Persistent link: https://www.econbiz.de/10011884406
This paper studies fictitious play in networks of noncooperative two-player games. We show that continuous …-play property. As an extension, we consider networks in which each bilateral game is strategically zero-sum, a weighted potential …, which entails a generalization of Robinson's theorem to arbitrary zero-sum networks. Applications include security games …
Persistent link: https://www.econbiz.de/10011571263
This paper studies fictitious play in networks of noncooperative two-person games. We show that continuous … functions do not possess the continuous-time fictitious-play property. As extensions, we consider networks in which each … zero-sum networks. Applications include security games, conflict networks, and decentralized wireless channel selection. …
Persistent link: https://www.econbiz.de/10012018918
future choices. These considerations motivate a rich research programme on how social networks shape individual and …
Persistent link: https://www.econbiz.de/10014025688
This paper analyses the formation of international environmental agreements (IEAs) under uncertainty, focusing on the role of learning and risk aversion. It bridges two strands of literature: one focused on the role learning for the success of IEA formation when countries are risk neutral and...
Persistent link: https://www.econbiz.de/10010234539
In this paper we introduce four new learning models: impulse balance learning, impulse matching learning, action-sampling learning, and payof-sampling learning. With this models and together with the models of self-tuning EWA learning and reinforcement learning, we conduct simulations over 12...
Persistent link: https://www.econbiz.de/10003850391
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show that it can only be beaten by much in games that are of...
Persistent link: https://www.econbiz.de/10003943571
We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The “TASP” (Time Average of the Shapley Polygon) gives a precise prediction about what happens when there is divergence from equilibrium under fictitious play like learning processes....
Persistent link: https://www.econbiz.de/10003921539
This paper provides a definition of epistemic stability of sets of strategy profiles, and uses it to characterize variants of curb sets in finite games, including the set of rationalizable strategies and minimal curb sets. -- Epistemic game theory ; epistemic stability ; rationalizability ;...
Persistent link: https://www.econbiz.de/10003926287
In this paper, we introduce two new learning models: impulse-matching learning and action-sampling learning. These two models together with the models of self-tuning EWA and reinforcement learning are applied to 12 different 2 x 2 games and their results are compared with the results from...
Persistent link: https://www.econbiz.de/10009314550