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The black box method was developed as an "asocial control" to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain...
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This paper considers an overlapping generations model of endogenous fertility, savings and intergenerational transfers. While subgame perfect equilibrium notion is more relevent to analyze individual incentives in this set-up, due to computational complexity and lack of an appropriate...
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In this paper we analyze the dynamics of an R&D differential game allowing for technological spillovers and sigmoid learning functions of multiproduct oligopolies. We demonstrate how the presence of learning together with spillovers may generate a rich set of outcomes, varying from constant...
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