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Games with multiple Nash equilibria are believed to be easier to play if players can communicate. We present a simple model of communication in games and investigate the importance of when communication takes place. Sending a message before play captures talk about intentions, after play...
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In a coordination game such as the Battle of the Sexes, agents can condition their plays on external signals that can … are rare. Thus, even in a world of simple learning agents, coordination behavior can take on some surprising forms. …
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We run a laboratory experiment with a two-person game with unique pure Nash equilibrium which is also the solution of the iterative elimination of strictly dominated strategies. The subjects are asked to commit to a device that randomly picks one of three symmetric outcomes in this game...
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