Showing 1 - 10 of 1,007
In a coordination game such as the Battle of the Sexes, agents can condition their plays on external signals that can … are rare. Thus, even in a world of simple learning agents, coordination behavior can take on some surprising forms. …
Persistent link: https://www.econbiz.de/10011515836
The value is a solution concept for n-person strategic games, developed by Nash, Shapley, and Harsanyi. The value of a game is an a priori evaluation of the economic worth of the position of each player, reflecting the players' strategic possibilities, including their ability to make threats...
Persistent link: https://www.econbiz.de/10012806287
It is known that there are uncoupled learning heuristics leading to Nash equilibrium in all finite games. Why should players use such learning heuristics and where could they come from? We show that there is no uncoupled learning heuristic leading to Nash equilibrium in all finite games that a...
Persistent link: https://www.econbiz.de/10011545296
A pure strategy is coherent if it is played with positive probability in at least one correlated equilibrium. A game is pre-tight if in every correlated equilibrium, all incentives constraints for non deviating to a coherent strategy are tight. We show that there exists a Nash equilibrium in the...
Persistent link: https://www.econbiz.de/10010281421
It is known that there are uncoupled learning heuristics leading to Nash equilibrium in all finite games. Why should players use such learning heuristics and where could they come from? We show that there is no uncoupled learning heuristic leading to Nash equilibrium in all finite games that a...
Persistent link: https://www.econbiz.de/10011266667
The dual reduction process, introduced by Myerson, allows a finite game to be reduced to a smaller-dimensional game such that any correlated equilibrium of the reduced game is an equilibrium of the original game. We study the properties and applications of this process. It is shown that generic...
Persistent link: https://www.econbiz.de/10011073186
A pure strategy is coherent if it is played with positive probability in at least one correlated equilibrium. A game is pre-tight if in every correlated equilibrium, all incentives constraints for non deviating to a coherent strategy are tight. We show that there exists a Nash equilibrium in the...
Persistent link: https://www.econbiz.de/10005649243
We propose a simple adaptive procedure for playing a game. In this procedure, players depart from their current play with probabilities that are proportional to measures of regret for not having used other strategies (these measures are updated every period). It is shown that our adaptive...
Persistent link: https://www.econbiz.de/10005772398
Nash equilibrium presumes that players have expected utility preferences, and therefore the beliefs of each player are represented by a probability measure. Motivated by Ellsberg-type behavior, which contradicts the probabilistic representation of beliefs, we generalize Nash equilibrium in...
Persistent link: https://www.econbiz.de/10005558014
The dual reduction process, introduced by Myerson, allows a finite game to be reduced to a smaller-dimensional game such that any correlated equilibrium of the reduced game is an equilibrium of the original game. We study the properties and applications of this process. It is shown that generic...
Persistent link: https://www.econbiz.de/10008520037