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When people coordinate in one-shot, pure coordination games they rely on existing concepts of salience. In an … experiment with pure coordination games, concepts of salience emerged when players were given a set of different but related … coordination problems with randomly generated labels. The same players were also given a set of different but related coordination …
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Games with multiple Nash equilibria are believed to be easier to play if players can communicate. We present a simple model of communication in games and investigate the importance of when communication takes place. Sending a message before play captures talk about intentions, after play...
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