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Informationally Robust Equilibria (IRE) are introduced in Robson (1994) as a refinement of Nash equilibria for e.g. bimatrix games, i.e. mixed extensions of two person finite games. Similar to the concept of perfect equilibria, basically the idea is that an IRE is a limit of some sequence of...
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A class of non cooperative games characterized by a `congestion e ect' is studied, in which there exists a strong Nash equilibrium, and the set of Nash equilibria, the set of strong Nash equilibria and the set of strategy pro les maximizing the potential function coincide.The structure of the...
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This paper provides an overview of the various shapes the best- reply multifunctions can take in 2×2×2 trimatrix games. It is shown that, unlike in 2×2 bimatrix games, the best replies to the opponents’ pure strategies do not completely determine the structure of the Nash equilibrium set.
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The division of a cake by n players is modeled as a game of timing. We show that such games admit a unique Nash equilibrium.
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This paper introduces the class of 2 × 2 × 2 trimatrix games with identical anonymous best-replies. For this class a complete classification on the basis of the Nash equilibrium set is provided.
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This paper introduces the class of 2 × 2 × 2 trimatrix games with identical anonymous best-replies. For this class a complete classification on the basis of the Nash equilibrium set is provided.
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