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We use a large and heterogeneous sample of the Danish population to investigate the importance of distributional preferences for behavior in a public good game and a trust game. We find robust evidence for the significant explanatory power of distributional preferences. In fact, compared to...
Persistent link: https://www.econbiz.de/10012009014
Individuals and two-person teams play a hidden - action trust game with pre - play communication. We replicate previous … results for individuals that non-binding promises increase cooperation rates. But this does not extend to teams. Wh ile teams …
Persistent link: https://www.econbiz.de/10012014362
We report results from three well-known experimental paradigms, where we use time, rather than money, as the salient component of subjects’ incentives. The three experiments, commonly employed to study social preferences, are the dictator game, the ultimatum game and the trust game. All...
Persistent link: https://www.econbiz.de/10014166253
We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naive advice outperform uninformed subjects permanently, whereas...
Persistent link: https://www.econbiz.de/10009728176
We find there exists a dynamical pattern, called as social spiral, in human subjects 2x2 experiment data(Goeree, Holt et al. 2003; Selten and Chmura 2008). In a flow/velocity vector field method, we explore the data in the discrete lattices of the macro-level social strategy space in the games, and...
Persistent link: https://www.econbiz.de/10013137633
We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naïve advice outperform uninformed subjects permanently, whereas...
Persistent link: https://www.econbiz.de/10011350357
Equivalence classes of normal form games are defined using the geometry of correspondences of standard equilibiurm concepts like correlated, Nash, and robust equilibrium or risk dominance and rationalizability. Resulting equivalence classes are fully characterized and compared across different...
Persistent link: https://www.econbiz.de/10014076132
We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naive advice outperform uninformed subjects permanently, whereas...
Persistent link: https://www.econbiz.de/10010293382
We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naïve advice outperform uninformed subjects permanently, whereas...
Persistent link: https://www.econbiz.de/10010325406
Revealing the identities of contributors has been shown to increase cooperation in public goods games. In this paper we … computer chat. The results confirm the positive effect of identification on cooperation among individuals. For groups, however …, we only find a small and temporary effect of identification, irrespective of the type of communication. The reason for …
Persistent link: https://www.econbiz.de/10011773441