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"Approximate truth" refers to the principle that border cases should be analyzed by solving generic cases and solving border cases as limits of generic ones (Brennan et al., 2008). Our study experimentally explores whether this conceptual principle is also behaviorally appealing. To do so, we...
Persistent link: https://www.econbiz.de/10009569649
"Approximate truth" refers to the principle that border cases should be analyzed by solving generic cases and solving border cases as limits of generic ones (Brennan et al., 2008). Our study experimentally explores whether this conceptual principle is also behaviorally appealing. To do so, we...
Persistent link: https://www.econbiz.de/10009546724
We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naive advice outperform uninformed subjects permanently, whereas...
Persistent link: https://www.econbiz.de/10009728176
We study the impact of advice or observation on the depth of reasoning in an experimental beauty-contest game. Both sources of information trigger faster convergence to the equilibrium. Yet, we find that subjects who receive naïve advice outperform uninformed subjects permanently, whereas...
Persistent link: https://www.econbiz.de/10011350357
Equivalence classes of normal form games are defined using the geometry of correspondences of standard equilibiurm concepts like correlated, Nash, and robust equilibrium or risk dominance and rationalizability. Resulting equivalence classes are fully characterized and compared across different...
Persistent link: https://www.econbiz.de/10014076132
Persistent link: https://www.econbiz.de/10003465078
We find there exists a dynamical pattern, called as social spiral, in human subjects 2x2 experiment data(Goeree, Holt et al. 2003; Selten and Chmura 2008). In a flow/velocity vector field method, we explore the data in the discrete lattices of the macro-level social strategy space in the games, and...
Persistent link: https://www.econbiz.de/10013137633
We report results from three well-known experimental paradigms, where we use time, rather than money, as the salient component of subjects’ incentives. The three experiments, commonly employed to study social preferences, are the dictator game, the ultimatum game and the trust game. All...
Persistent link: https://www.econbiz.de/10014166253
In games with costly signaling, some equilibria are vulnerable to deviations which could be "unambiguously" interpreted as coming from a unique set of Sender-types. This occurs when these types are precisely the ones who gain from deviating for any beliefs the Re-ceiver could form over that set....
Persistent link: https://www.econbiz.de/10003780327
We define and analyze a "strategic topology" on types in the Harsanyi-Mertens-Zamir universal type space, where two types are close if their strategic behavior is similar in all strategic situations. For a fixed game and action define the distance between a pair of types as the difference...
Persistent link: https://www.econbiz.de/10003780874