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PART I Static Games -- Noncooperative Games -- Cooperative Games -- PART II Deterministic Dynamic Games -- Multistage Games -- Sustainability of Cooperation in Dynamic Games -- PART III Dynamic Games Played Over Event Trees -- Noncooperative DGPET -- Node-Consistent Single-Valued Solutions in...
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Social motives are frequently used to explain deviations from selfishness in non-strategic settings such as the Dictator Game. Previous research has mainly focused on two-player games; the workings of social motives in multiplayer Dictator Games are less well understood. A core feature of...
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