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This paper empirically investigates the relation between vertical integration and video game performance in the US video game industry. For this purpose, we use a widely used data set from NPD on video game monthly sales from October 2000 to October 2007. We complement these data with handly...
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Regional policies were strongly related to the support of industries as automotive, wood- processing or engineering. However new important sectors as information technologies or creative industries has started to play more important role in the development of countries. These sectors require...
Persistent link: https://www.econbiz.de/10011535307
The creative class approach (Florida, 2002b) has led to many developments. Therefore, measurement of creativity (Chantelot, 2010), economic influence of creative people in urban (Marlet & Van Woerkens, 2007) and rural (McGranahan & Wojan, 2007) environments, or creative people geography...
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The aim of this article is to describe the general conditions for the development of creative industries in Podlaskie Voivodship from Poland. This region on the background of the country is characterized by the highest level of cultural diversity and multiculturalism policy. However, there are a...
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This paper elaborates on how the global discourse on creative economy is interpreted in developing countries. We accomplish this by examining how the discourse has been institutionalized in several Indonesian cities. As an effect of decentralization, localities attempt to become a winner among...
Persistent link: https://www.econbiz.de/10011494534
In recent years, start-ups and creative industries economy have recorded an extraordinary expansion. The geography of start-up and creative industries is often coincident with the factors of agglomeration economies and networking assets together with talent inherence and managerial culture,...
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