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The paper studies infinitely repeated games in which the players' rates of time preference may evolve over time, depending on what transpires in the game. A key result is that in any first best equilibrium of the repeated prisoners' dilemma, the players must eventually cooperate. If we assume...
Persistent link: https://www.econbiz.de/10013001655
In a symmetric repeated game with standard preferences, there are no gains from intertemporal trade. In fact, under a suitable normalization of utility, the payoff set in the repeated game is identical to that in the stage game. We show that this conclusion may no longer be true if preferences...
Persistent link: https://www.econbiz.de/10012236822
Recursive preferences have found widespread application in representative-agent asset-pricing models and general equilibrium. A majority of these applications exploit two decision-theoretic properties not shared by the standard model of intertemporal choice: (i) agents care about the...
Persistent link: https://www.econbiz.de/10014476731
Persistent link: https://www.econbiz.de/10014438286
The rate of time preference is traditionally defined as the marginal rate of substitution between current and future consumption. This definition is not applicable when outcomes are indivisible. Such is the case in all discrete-choice dynamic problems which arise, for example, in modeling...
Persistent link: https://www.econbiz.de/10013001522