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"In a world of imperfect information, reputations often guide the sequential decisions to trust and to reward trust. We consider two-player situations, where the trusted player, called the temptee, has a temptation to betray. The strength of the temptation to betray varies from encounter to...
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In a world of imperfect information, reputations often guide the sequential decisions to trust and to reward trust. We consider two-player situations where the players meet but once. One player - the truster - decides whether to trust, and the other player - the temptee - has a temptation to...
Persistent link: https://www.econbiz.de/10013137612
In a world of imperfect information, reputations often guide the sequential decisions to trust and to reward trust. We consider two-player situations where the players meet but once. One player - the truster - decides whether to trust, and the other player - the temptee - has a temptation to...
Persistent link: https://www.econbiz.de/10012462233