Showing 1 - 10 of 489
models of communication and hierarchy restrictions in cooperative games, compare different network structures with each other …. Two well-known network structures are hierarchies and communication networks. We give an overview of the most common … and discuss network structures that combine communication as well as hierarchical features. Throughout the survey, we …
Persistent link: https://www.econbiz.de/10012434059
models of communication and hierarchy restrictions in cooperative games, compare different network structures with each other …. Two well-known network structures are hierarchies and communication networks. We give an overview of the most common … and discuss network structures that combine communication as well as hierarchical features. Throughout the survey, we …
Persistent link: https://www.econbiz.de/10012605985
In this paper we introduce and characterize two new values for transferable utility games with graph restricted … communication and a priori unions. Both values are obtained by applying the Shapley value to an associated TU-game. The graph …
Persistent link: https://www.econbiz.de/10010326357
new values for transferable utility games with graph restricted communication and a priori unions. Both values are …
Persistent link: https://www.econbiz.de/10011255446
Persistent link: https://www.econbiz.de/10009720713
The equivalence of markets and games concerns the relationship between two sorts of structures that appear … fundamentally different -- markets and games. Shapley and Shubik (1969) demonstrates that: (1) games derived from markets with … concave utility functions generate totally balanced games where the players in the game are the participants in the economy …
Persistent link: https://www.econbiz.de/10009328147
The equivalence of markets and games concerns the relationship between two sorts of structures that appear … fundamentally different -- markets and games. Shapley and Shubik (1969) demonstrates that: (1) games derived from markets with … concave utility functions generate totally balanced games where the players in the game are the participants in the economy …
Persistent link: https://www.econbiz.de/10008624634
We introduce an efficient solution for games with communication graph structures and show that it is characterized by … communication graph the total payoff to the players of this component in the game itself to the total payoff of these players when …
Persistent link: https://www.econbiz.de/10014043850
In this paper we introduce an extension of the model of restricted communication in cooperative games as introduced in … Myerson (1977) by allowing communication links to be directed and the worth of a coalition to depend on the order in which the … players enter the coalition. Therefore, we model the communication network by a directed graph and the cooperative game by a …
Persistent link: https://www.econbiz.de/10014047887
communication structure, the so-called hypergraph games. A hypergraph communication structure is given by a collection of coalitions …We consider transferable utility cooperative games (TU games) with limited cooperation introduced by hypergraph … hyperlinks are able to cooperate and realize their worth. We introduce the average tree value for hypergraph games, which assigns …
Persistent link: https://www.econbiz.de/10014101882