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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17-25 July 2015. Simulation and gaming has been used in a wide...
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Chapter 1. Simulation and Gaming as Instruments for Social Design -- Chapter 2. A Learning Process Analysis on Hypergames for Understanding Cognitive Conflict -- Chapter 3. Designing a Right-Conversion Game for Affordable Housing in Addis Ababa -- Chapter 4. Games to Change Perceptions of Social...
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