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We experimentally investigate how reputational concerns affect behavior in repeated Tullock contests by comparing expenditures of participants interacting in fixed groups with the expenditures of participants interacting with randomly changing opponents. When participants receive full...
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Two-player infinitely-repeated entry games are revisited using a new Markov equilibrium concept. The idea is to have an incumbent facing a hit-and-run entrant. Rent dissipation no longer necessarily holds. It will not when competition is tough in case of entry. Similarities and differences with...
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We consider a simple contest game with draws where with some probability none of the contestants is selected as winner. If such an outcome occurs, then the contest is repeated in the next period unless either one of the contestants wins the prize or until a final last period is reached. Allowing...
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This paper analyzes the ability of group members to cooperate in rent-seeking in a context of between-group competition. For this purpose, we develop an infinitely repeated rent-seeking model with two groups where within-group cooperation is supported through the use of a double-edged trigger...
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Experimental studies of infinitely repeated games typically consist of several indefinitely repeated games ("matches'') played in sequence with different partners each time, whereby match length, i.e. the number of stages of each game is randomly determined. Using a large meta data set on...
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Economic policy is modeled as the outcome of a (political) game between two interest groups. The possible ex-post (realized) outcomes in the game correspond to the proposed policies. In the literature the policies fought for are exogenous. We extend such games by allowing the endogenous...
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