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We show that concepts introduced by Aumann more than thirty years ago throw a new light on purification in games with extremely dispersed private information. We show that one can embed payoff-irrelevant randomization devices in the private information of players and use these randomization...
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In the context of anonymous games (i.e., games where the payoff of a player is, apart from his/her own action, determined by the distribution of the actions made by the other players), we present a model in which, generically (in a precise sense), finite‐player games have strict pure strategy...
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