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We explore how subjects with heterogeneous beliefs respond to a surprise restart in a linear public goods game played for 20 rounds using either a "partners" or a "strangers" protocol. There are two restarts: one prior to Round 11 and another prior to Round 16. We elicit subject beliefs at the...
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We compile an IO toolkit for aggregative games and use inclusive best reply functions to deliver oligopoly comparative statics and ranking of firms' actions and profits. Aggregative games apply to additively separable direct and indirect preferences, as well as generalized quadratic forms....
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We use a two-person extensive form bargaining game to examine individuals? trusting and reciprocal behavior and how those relate to their scores on a trust survey. In keeping with prior research, we find that the ?self-interested? outcome is rejected by a majority of individuals. People who...
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We study a public goods game where subjects get feedback either continually or intermittently. We find that the intermittent feedback helps to mitigate problems of free riding because subjects in this treatment focus more on a string of choices rather than deciding on a case by case basis as in...
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