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We study experimentally persuasion games in which a sender (e.g., a seller) with private information provides verifiable but potentially vague information (e.g., about the quality of a product) to a receiver (e.g., a buyer). Various theoretical solution concepts such as sequential equilibrium or...
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This paper develops a semiotic-inferential model of verbal communication for incomplete information games: a language … common language is used, and an inferential step where the receiver may either trust the message's literal meaning or … equilibria where language is not used in its ordinary sense. The paper also proposes a refinement by which the sender selects …
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communicate. We consider two variants, modelling talk about future plans and talk about past actions. The language from which … whenever possible, thereby develop a theory of credible communication. Predictions confirm the longstanding intuition for …
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