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We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The 'TASP …
Persistent link: https://www.econbiz.de/10010288137
Recently there has been much theoretical and experimental work on learning in games. However, learning usually means learning about the strategic behavior of opponents rather than learning about the game as such. In contrast, here we report on an experiment designed to test whether players learn...
Persistent link: https://www.econbiz.de/10011539825
such, might be unkind. In many experiments it was shown that unkind actions which decrease the other's payoff are punished …
Persistent link: https://www.econbiz.de/10011332809
-level reasoning in later rounds of the experiments. Participants display difficulties in transferring learning to unravel in a game …
Persistent link: https://www.econbiz.de/10011811807
perceived salience of their own payoffs and, if own-payoff salience is uninformative, on the perceived salience of their …
Persistent link: https://www.econbiz.de/10011383906
Game theory is usually difficult to test precisely in the field because predictions typically depend sensitively on features that are not controlled or observed. We conduct one such test using field data from the Swedish lowest unique positive integer (LUPI) game. In the LUPI game, players pick...
Persistent link: https://www.econbiz.de/10010286338
This paper deploys a novel experiment to compare four theories that explain both selfish and non-selfish cooperation. The four theories capture incomplete information (à la Kreps et al. (1982)) alongside the following four non-selfish motives: caring about others (Altruism), being conscientious...
Persistent link: https://www.econbiz.de/10013368347
of the players' using a non-standard form of reasoning. We report two experiments. One finds strong support for team …
Persistent link: https://www.econbiz.de/10010277475
involve no conflicts of interest. While most experiments in the past studied such coordination games among socially distant …
Persistent link: https://www.econbiz.de/10012704757
twelve 2 × 2 mixed strategy equilibria experiments. Case-based learning allows agents to explicitly incorporate information … determine the salience of past experiences for the agents. We find that, in constant sum games, opposing players' behavior is …
Persistent link: https://www.econbiz.de/10012432206