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Least-Unmatched Price Auctions have become a popular format of TV and radio shows. Increasingly, they are also applied in internet trading. In these auctions the lowest single (unique) bid wins. We analyze the game-theoretic solution of least unmatched price auctions when prize, bidding cost and...
Persistent link: https://www.econbiz.de/10011422186
Least-Unmatched Price Auctions have become a popular format of TV and radio shows. Increasingly, they are also applied in internet trading. In these auctions the lowest single (unique) bid wins. We analyze the game-theoretic solution of least unmatched price auctions when prize, bidding cost and...
Persistent link: https://www.econbiz.de/10003747367
models of communication and hierarchy restrictions in cooperative games, compare different network structures with each other … illustrate these network structures by applying them to cooperative games with restricted cooperation. …
Persistent link: https://www.econbiz.de/10012434059
This chapter studies the theory of value of games with infinitely many players.Games with infinitely many players are …-handed influence. The interactions are modeled as cooperative games with a continuum of players. In general, the continuum consists of … framework for mathematical analysis, and approximates the results for large finite games well. Also, it enables a unified view …
Persistent link: https://www.econbiz.de/10014024489
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evolutionary forces in games played repeatedly in large populations of boundedly rational agents. The approach is macro oriented in …
Persistent link: https://www.econbiz.de/10010335048
-market entry games. More generally, the algorithm facilitates simulated maximum likelihood (SML) estimation of games with large … numbers of players, T, and/or many binary actions per player, M (e.g., games with tens of thousands of strategic actions, TM …
Persistent link: https://www.econbiz.de/10014480510
equilibrium under fictitious play like learning processes. We use two 4 x 4 games each with a unique mixed Nash equilibrium; one … is stable and one is unstable under learning. Both games are versions of Rock-Paper-Scissors with the addition of a … fourth strategy, Dumb. Nash equilibrium places a weight of 1/2 on Dumb in both games, but the TASP places no weight on Dumb …
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