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We study discrete-time dynamic games with effectively identical players who possess private states that evolve randomly. Players in these games are concerned with their undiscounted sums of period-wise payoffs in the finite-horizon case and discounted sums of stationary period-wise payoffs in...
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We investigate a nonatomic game (NG) on top of whose more or less conventional setups there is also a random state of the world. Every player receives only a signal of the state's realization upon which her decision is based. The state of the world, her own action, and the external environment...
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We consider a nonatomic game whose players have ambiguities over external factors. On top of a player $i$'s own action $a$ and the joint distribution $\delta$ of other players' identities and actions, also influencing the player's return $r$ is a state of the world $\omega$. Knowledge about the...
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We study nonatomic games in which players' choices are guided by general preferences. Rather than ones over actions while also under influences of player-action profiles, we let the preferences be over returns received by individual players and let the returns be then linked to all players'...
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