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We present two new notions of evolutionary stability, the trulyevolutionarily stable state (TESS) and the generalized evolutionarilystable equilibrium (GESE). The GESE generalizes the evolutionar-ily stable equilibrium (ESE) of Joosten [1996]. An ESE attracts allnearby trajectories...
Persistent link: https://www.econbiz.de/10009022153
We show that the playing sequence--the order in which players update their actions--is a crucial determinant of whether the best-response dynamic converges to a Nash equilibrium. Specifically, we analyze the probability that the best-response dynamic converges to a pure Nash equilibrium in...
Persistent link: https://www.econbiz.de/10013241993
We show that the playing sequence-the order in which players update their actions-is a crucial determinant of whether the best-response dynamic converges to a Nash equilibrium. Specifically, we analyze the probability that the best-response dynamic converges to a pure Nash equilibrium in random...
Persistent link: https://www.econbiz.de/10012423273
This paper presents a complete survey of the use of homotopy methods in game theory. Homotopies allow for a robust computation of game-theoretic equilibria and their refinements. Homotopies are also suitable to compute equilibria that are selected by various selection theories. We present all...
Persistent link: https://www.econbiz.de/10013124577
Through building the statistical structure of game theory, this paper develops a paradigm of rationality and equilibrium to model collective and interactive behaviors for various economic ecologies from a perfect organizing corporation to a complete freedom population such as an anarchy. In...
Persistent link: https://www.econbiz.de/10013015892
Subgame perfect equilibrium in stationary strategies (SSPE) is the most important solution concept used in applications of stochastic games, which makes it imperative to develop efficient numerical methods to compute an SSPE. For this purpose, this paper develops an interior-point path-following...
Persistent link: https://www.econbiz.de/10012840979
We study games with almost perfect information and an infinite time horizon. In such games, at each stage, the players simultaneously choose actions from finite action sets, knowing the actions chosen at all previous stages. The payoff of each player is a function of all actions chosen during...
Persistent link: https://www.econbiz.de/10012894605
Harris, Reny, and Robson (Econometrica, 1995) add a public randomization device to dynamic games with almost perfect information to ensure existence of subgame perfect equilibria (SPE). We show that when nature's moves are atomless in the original game, SPE obtained via this channel can be...
Persistent link: https://www.econbiz.de/10012945084
In this article, we propose a Snowdrift Game with costly punishment in a spatial-structured two-population arrangement. In order to generate the results, we use the Agent Based Simulation (ABS) model. The numerical simulations as well as the dynamics observed in the ABS are analyzed and...
Persistent link: https://www.econbiz.de/10012866518
In this paper the extended model of Minority game (MG), incorporating variable number of agents and therefore called Grand Canonical, is used for prediction. We proved that the best MG-based predictor is constituted by a tremendously degenerated system, when only one agent is involved. The...
Persistent link: https://www.econbiz.de/10013059395