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competition within the game’s product niche. We identify game niches by genre, age-appropriateness, a four week window cohort … during periods of fierce intra-niche competition. We show that games are more likely to be released so as to avoid weeks when …
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We consider a methodology for studying how beliefs shape platform competition, based on the notion of a partial … focality. The concept of focality is useful for modeling platform competition when the presence of network effects results in … competition between platforms that differ in their basic quality. The initial degree of focality affects the ability of the high …
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A standard result in contests is that a higher-ability player has a higher probability of winning the prize than a lower-ability player. Put differently, a stronger player has an advantage over a weaker player in a contest. There are very few exceptions to this standard result. I consider a...
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