Jamison, Julian C. - 2012 - This version: January 11, 2012
Intuitively, we expect that players who are allowed to engage in costless communication before playing a game would be … foolish to agree on an inefficient equilibrium. At the same time, however, such preplay communication has been suggested as a … communication among players leads to a Nash equilibrium (NE) of the action game. Within the set of NE, efficiency then turns out to …