Showing 1 - 10 of 959
In this paper, I study dynamic and sequential fair division problems for players with dichotomous preferences. I have devised a systematic approach of designing efficient, envy-free, and strategy-proof mechanisms for generic problems. The mechanisms developed in this paper can accommodate common...
Persistent link: https://www.econbiz.de/10012908299
We consider the problem of allocating multiple units of an indivisible object among agents and collecting payments. Each agent can receive multiple units of the object, and his (consumption) bundle is a pair of the units he receives and his payment. An agent's preference over bundles may be...
Persistent link: https://www.econbiz.de/10012826026
This paper identifies a condition for an efficient social choice rule to be fully implementable when we take into account investment efficiency. To do so, we extend the standard implementation problem to include endogenous ex ante and ex post investments. In our problem, the social planner aims...
Persistent link: https://www.econbiz.de/10012865971
Deferred Acceptance (DA), a widely implemented algorithm, is meant to improve allocations: under classical preferences, it induces preference-concordant rankings. However, recent evidence shows that—in both real, large-stakes applications and experiments—participants frequently play...
Persistent link: https://www.econbiz.de/10012871373
I study a mechanism design problem in which a designer allocates a single good to one of several agents, and the mechanism is followed by an aftermarket -- a post-mechanism game played between the agent who acquired the good and third-party market participants. The designer has preferences over...
Persistent link: https://www.econbiz.de/10012855036
We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current...
Persistent link: https://www.econbiz.de/10012584083
We introduce a general class of simplicity standards that vary the foresight abilities required of agents in extensive-form games. Rather than planning for the entire future of a game, agents are presumed to be able to plan only for those histories they view as simple from their current...
Persistent link: https://www.econbiz.de/10013220157
We explore the consequences of weakening the notion of incentive compatibility from strategy-proofness to ordinal Bayesian incentive compatibility (OBIC) in the random assignment model. If the common prior of the agents is a uniform prior, then a large class of random mechanisms are OBIC with...
Persistent link: https://www.econbiz.de/10013244331
I study a mechanism design problem of allocating a single good to an agent when the mechanism is followed by a post-mechanism game (aftermarket) played between the agent and a third-party. The aftermarket is beyond the direct control of the designer. However, she can influence the information...
Persistent link: https://www.econbiz.de/10011865063
A mediator, with no prior information and no control over the market protocol, attempts to redesign the information structure in the market by running an information intermediation mechanism with transfers that first elicits information from an agent, and then discloses information to another...
Persistent link: https://www.econbiz.de/10011865067