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Today, many platforms rely on contributions by users to create value. While they play an increasing role in today's digital economy, little is known about how dominant user-driven platforms emerge and what determines the production of content here. We aim to extend our understanding of this...
Persistent link: https://www.econbiz.de/10012840202
Scholars have long recognized the difficulties of communicating risk to the public. The rise of mobile gaming presents unprecedented opportunities for risk communicators to reach millions of potential users in engaging and potentially effective ways. Gamifying risk communication may help users...
Persistent link: https://www.econbiz.de/10012994947
Open source software (OSS) is a public good. A self-interested individual would consider providing such software, if the benefits he gained from having it justified the cost of programming. Nevertheless each agent is tempted to free ride and wait for others to develop the software instead. This...
Persistent link: https://www.econbiz.de/10010260804
Games like EverQuest and Dark Age of Camelot occasionally produce natural experiments in social science: situations that, through no intent of the designer, offer controlled variations on a phenomenon of theoretical interest. This paper examines two examples, both of which involve the theory of...
Persistent link: https://www.econbiz.de/10010261387
Why do people who normally refrain from committing illegalities become digital pirates? In this paper we use a theoretical model of digital piracy combined with a game-theoretic mechanism of social norm formation to argue that no social stigma is attached to digital piracy because the latter has...
Persistent link: https://www.econbiz.de/10010264168
We analyse pricing, effort and tipping decisions in the online service Google Answers. While users set a price for the answer to their question ex ante, they can additionally give a tip to the researcher ex post. In line with the related experimental literature we find evidence that tipping is...
Persistent link: https://www.econbiz.de/10010266676
The paper presents a model of a software monopolist who benefits from a lagged network externality arising from consumers' feedback through the so-called bug-fixing effect. That is, the software producer is able to correct errors in the software code detected by previous users, improving her...
Persistent link: https://www.econbiz.de/10010292742
We consider a firm A initially owning a software platform (e.g. operating system) and an application for this platform. The specific knowledge of another firm B is needed to make the platform successful by creating a further application. When B's application is completed, A has incentives to...
Persistent link: https://www.econbiz.de/10010316074
Open source software (OSS) is a public good. A self-interested individual would consider providing such software, if the benefits he gained from having it justified the cost of programming. Nevertheless each agent is tempted to free ride and wait for others to develop the software instead. This...
Persistent link: https://www.econbiz.de/10011436386
For several years, an increasing number of firms are investing in Open Source Software (OSS). While improvements in such a non-excludable public good cannot be appropriated, companies can benefit indirectly in a complementary proprietary segment. We study this incentive for investment in OSS. In...
Persistent link: https://www.econbiz.de/10010439377