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The expansion of videoconference lectures has raised concerns about the potential harm they could represent for the attention and engagement of college students. By observing the behavior of a large population of participants in an identical flipped course before and after March 2020, levels of...
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Recently, technology has been increasingly integrated into higher education through gamified learning, which applies … students in the field of economics and business in gamified learning and to understand the relationship between engagement and … motivation in gamified learning, elements less studied in the context of economics and business higher education, as shown in the …
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Objective – Students' learning has been transformed by the advent of Web 2.0 which is defined as more personalized and … in changing the educational environment.Methodology/Technique – Connectivism is a learning theory of the digital age …, which reflects the social interaction as part of the learning process. In contrast to traditional theories, students …
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