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While there is an extensive literature on the theory of in finitely repeated games, empirical evidence on how “the shadow of the future” affects behavior is scarce and inconclusive. We simulate in finitely repeated prisoner’s dilemma games in the lab by having a random continuation rule....
Persistent link: https://www.econbiz.de/10010318999
We study the interplay of inequality and trust in a dynamic game, in which trust increases efficiency and thus allows higher growth of the experimental economy in the future. We find that trust is initially high in a treatment starting with equal endowments, but decreases over time. In a...
Persistent link: https://www.econbiz.de/10010264271
This paper contributes to the micro-foundation of money in centralized markets with idiosyncratic uncertainty. It shows existence of stationary monetary equilibria and ensures that there is an optimum quantity of money. The rational solution of our model is compared with actual behavior in a...
Persistent link: https://www.econbiz.de/10010295388
We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The 'TASP' (Time Average of the Shapley Polygon) gives a precise prediction about what happens when there is divergence from equilibrium under fictitious play like learning processes. We...
Persistent link: https://www.econbiz.de/10010288137
This paper reports results from an experiment studying how fines, leniency programs and reward schemes for whistleblowers affect cartel formation and prices. Antitrust without leniency reduces cartel formation, but increases cartel prices: subjects use costly fines as (altruistic) punishments....
Persistent link: https://www.econbiz.de/10014186826
By providing incentives for sellers to act in a trustworthy manner, reputation mechanisms in many online environments can mitigate moral-hazard problems when particular buyers and sellers interact infrequently. However, these mechanisms rely on buyers sharing their private information about...
Persistent link: https://www.econbiz.de/10014212262
Teams are known to behave differently from individuals, but whether they behave more cooperatively or selfishly is still unsettled in the literature. We let subjects form two-person pairs and play a finitely-repeated two-player public goods game with other pairs, and then compare the pairs’...
Persistent link: https://www.econbiz.de/10014113304
For both two person teams and individuals unrestricted communication between opponents in a finitely repeated prisoner dilemma game results in stage-one cooperation rates of between 95-100%. Content analysis of between opponent communication focuses on the increased earnings cooperation can...
Persistent link: https://www.econbiz.de/10014120194
Team decision-making is often conducted under looming deadlines, where time constraints affect team communication and, consequently, team decisions. This study examines teams' ability to communicate and reach an agreement under time pressure in a coordination game and consequent performance. We...
Persistent link: https://www.econbiz.de/10014084313
Recent research has shown that making people’s decisions known to others may enhance cooperation in infinitely repeated prisoner’s dilemma games with random matching. This paper experimentally studies whether people can cooperate with each other by endogenously showing their identities and...
Persistent link: https://www.econbiz.de/10014138663