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We report experiments designed to test between Nash equilibria that are stable and unstable under learning. The “TASP” (Time Average of the Shapley Polygon) gives a precise prediction about what happens when there is divergence from equilibrium under fictitious play like learning processes....
Persistent link: https://www.econbiz.de/10003921539
Persistent link: https://www.econbiz.de/10001529148
an experiment designed to test whether players learn a) the relevant features of the payoff structure of a 2x2 game (e …
Persistent link: https://www.econbiz.de/10011539825
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a … and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was …
Persistent link: https://www.econbiz.de/10003379095
This paper presents an experiment on learning in repeated games, which complements the analysis of players' actual …
Persistent link: https://www.econbiz.de/10013088340
I propose a novel experimental approach to the study of learning in repeated games, complementing the analysis of players' actual choices with data on the information acquisition process they follow. The game played is a repeated Cournot oligopoly, with limited information. The econometrics...
Persistent link: https://www.econbiz.de/10014218033
This paper presents an experiment on learning in repeated games, which complements the analysis of players' actual …
Persistent link: https://www.econbiz.de/10014162117
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a … and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was …
Persistent link: https://www.econbiz.de/10014061547
Persistent link: https://www.econbiz.de/10001548848
The paper presents the concept of an imitation equilibrium and explores it in the context of some simple oligopoly models. The concept applies to normal form games enriched by a reference structure specifying a reference group for every player. The reference group is a set of other players, whom...
Persistent link: https://www.econbiz.de/10011538885