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We characterize the class of symmetric two-player games in which tit-for-tat cannot be beaten even by very sophisticated opponents in a repeated game. It turns out to be the class of exact potential games. More generally, there is a class of simple imitation rules that includes tit-for-tat but...
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In this paper, we study how the pro-social impact due to the vigilance by other individuals is conditioned by both environmental and evolutionary effects. To this aim, we consider a known model where agents play a Prisoner’s Dilemma Game (PDG) among themselves and the pay-off matrix of an...
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In a laboratory experiment, we measure subjects' willingness to pay for a transparently useless decision right … keep control if they - irrationally - believe that they can increase the probability of getting their preferred task by … keeping control. We thus document that illusion of control exists in a controlled environment with monetary incentives, and …
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