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resource games, and minimum effort coordination games. -- imitation ; tit-for-tat ; decision rules ; learning ; exact potential …
Persistent link: https://www.econbiz.de/10009743040
. -- Imitate-the-best ; learning ; symmetric games ; relative payoffs, zero-sum games ; rock-paper-scissors ; finite population ESS …
Persistent link: https://www.econbiz.de/10009544162
This paper presents an analytically tractable dynamic game in which players jointly use a resource. The resource replenishes fully but collapses should total use exceed a threshold in any one period. The initial level of use is known to be safe. If it is at all optimal to increase resource use,...
Persistent link: https://www.econbiz.de/10011298741
Cripps et al. (2005) conjectured that in an infinitely repeated game with two equally patient players, if there is positive probability that the players could be Stackelberg types, then equilibrium behavior would resemble a war of attrition, i.e., a two-sided reputation result would hold. In...
Persistent link: https://www.econbiz.de/10008665867
the nature of the task at the second date further shows that learning is unencumbered by a change in environment. Our …
Persistent link: https://www.econbiz.de/10011976128
The literature on learning in unknown environments emphasises reinforcing on actions which produce positive results …
Persistent link: https://www.econbiz.de/10011517970
/ David Metcalf, Sara Raasch, Clarissa Graffeo -- 6. Kinesthetic communication for learning in immersive worlds / Christopher … / Jeanne D. Johnston, Lee Sheldon, Anne P. Massey -- 16. Establishing a science of game based learning / Alicia Sanchez, Jan …
Persistent link: https://www.econbiz.de/10011726782
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Learning Styles -- Chapter 2: Video Games in Teaching Economics -- Chapter 3: One-Shot Game: A Free-Market Approach to the …
Persistent link: https://www.econbiz.de/10012398769
Persistent link: https://www.econbiz.de/10012022761