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We show that for many classes of symmetric two-player games, the simple decision rule 'imitate-if-better' can hardly be beaten by any strategy. We provide necessary and sufficient conditions for imitation to be unbeatable in the sense that there is no strategy that can exploit imitation as a...
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"This book provides successful strategies and procedures for developing policies to bring about an awareness of the practices that enhance online learning, giving building blocks to help improve the outcome of online coursework and discussing social presence to help improve performance,...
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