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Cripps et al. (2005) conjectured that in an infinitely repeated game with two equally patient players, if there is positive probability that the players could be Stackelberg types, then equilibrium behavior would resemble a war of attrition, i.e., a two-sided reputation result would hold. In...
Persistent link: https://www.econbiz.de/10008665867
-superior, "cautious" equilibrium is risk-dominant up to a high probability that the opponents play an aggressive strategy. The result that …
Persistent link: https://www.econbiz.de/10011298741
Human players in our laboratory experiment received flow payoffs over 120 seconds each period from a standard Hawk-Dove bimatrix game played in continuous time. Play converged closely to the symmetric mixed Nash equilibrium under a one-population matching protocol. When the same players were...
Persistent link: https://www.econbiz.de/10009658435
In this paper, the authors continue the pursuit of the self-coordination mechanism as studied in the El Farol Bar problem. However, in addition to efficiency (the optimal use of the public facility), they are also interested in the distribution of the public resources among all agents. Hence,...
Persistent link: https://www.econbiz.de/10009713788
The seminal work of Fudenberg and Tirole (1985) on how preemption erodes the value of an option to wait raises general questions about the relation between models in discrete and continuous time and thus about the interpretation of its central result, relying on an "infinitely fine grid". Here...
Persistent link: https://www.econbiz.de/10011449161
This paper studies the contribution of demand, costs, and strategic factors to the adoption of hub-and-spoke networks in the US airline industry. Our results are based on the estimation of a dynamic oligopoly game of network competition using data from the Airline Origin and Destination Survey...
Persistent link: https://www.econbiz.de/10012706994
We characterize the class of symmetric two-player games in which tit-for-tat cannot be beaten even by very sophisticated opponents in a repeated game. It turns out to be the class of exact potential games. More generally, there is a class of simple imitation rules that includes tit-for-tat but...
Persistent link: https://www.econbiz.de/10009743040
We show that for many classes of symmetric two-player games, the simple decision rule 'imitate-if-better' can hardly be beaten by any strategy. We provide necessary and sufficient conditions for imitation to be unbeatable in the sense that there is no strategy that can exploit imitation as a...
Persistent link: https://www.econbiz.de/10009544162
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