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The transformative power of organizational and service innovations on value or supply chains has been the object of several studies. The question identified in this paper is how disruptive trends in the videogames world can have spill-over effects in the broader realm of e-services. Section 1...
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In several European merger cases competition authorities have demanded that the merging firm auctions off virtual capacity. The buyer of virtual capacity receives an option on an amount of output at a pre-specified price, typically equal to marginal cost. This output is sold in the market in...
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This book includes the most encompassing research of the concepts and realities involved in the field of virtual communities and technologies. A ground-breaking, multi-volume compendium of 167 chapters from a global pool of more than 350 experts, it presents an in-depth analysis of the...
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"This book focuses on challenges that designers face in creating interfaces for users of various virtual environments, including coverage of various critical issues that have implications for user interface design from a number of different viewpoints"--Provided by publisher.
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