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We apply the average cost optimality equation to zero-sum Markov games, by considering a simple game with one-sided incomplete information that generalizes an example of Aumann and Maschler (1995). We determine the value and identify the optimal strategies for a range of parameters
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We consider an example of a Markov game with lack of information on one side, that was first introduced by Renault (2002). We compute both the value and optimal strategies for a range of parameter values.
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For binary-action supermodular games with a continuum of symmetric players, we show that simple global game information structures can be used to implement an optimal outcome under adversarial equilibrium selection
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We study a strict version of the notion of equilibrium robustness by Kajii and Morris (1997) that allows for a larger class of incomplete information perturbations of a given complete information game, where with high probability, players believe that their payoffs are close to (but may be...
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This note demonstrates that a symmetric 3x3 supermodular game may fail to have any equilibrium robust to incomplete information. Since the global game solution in symmetric 3x3 supermodular games is known to be independent of the noise structure, this result implies that a noise-independent...
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