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We study large-population repeated games where players are symmetric but not anonymous, so player-specific rewards and punishments are feasible. Players may be commitment types who always take the same action. Even though players are not anonymous, we show that an anti-folk theorem holds when...
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A large theoretical literature on value capture following Brandenburger and Stuart Jr. (1996) uses cooperative games under complete information to study how and why firms earn supernormal profits. However, firms often have different information, beliefs, or creative foresight. We extend value...
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The current doctoral thesis is comprised of three distinct papers with a unifying theme of studying human behavior in strategic environments of incomplete information. Each paper considers a particular manifestation of information guiding, shaping or in some other way, affecting human behavior...
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