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A multi-agent model of travelers competing to utilize a roadway in time and space is presented in this paper to illustrate the effect of congestion and pricing on traveler behaviors and network equilibrium. To realize the spillover effect among travelers, N-player games are constructed in which...
Persistent link: https://www.econbiz.de/10005543313
A 2004-2006 longitudinal panel survey of I-394 residents found support levels at over 60 percent for the congestion priced High Occupancy Toll (HOT) lane, known to the Twin Cities of Minneapolis and St. Paul as MnPASS. This number varies only slightly when sorted by income levels, gender, and...
Persistent link: https://www.econbiz.de/10005747921
This paper develops congestion theory and congestion pricing theory from its microfoundations, the interaction of two or more vehicles. Using game theory, with a two-player game it is shown that the emergence of congestion depends on the players-relative valuations of early arrival, late...
Persistent link: https://www.econbiz.de/10005747959
This paper proposes a stochastic congestion and pricing model that combines a bottleneck model with stochastic queuing to study roadway congestion and pricing. Employing this model, two pricing schemes are developed: one is omniscient pricing for which the transportation administrative agency is...
Persistent link: https://www.econbiz.de/10005747960
This paper describes the modeling of recurring congestion in a network. It is shown that the standard economic models of marginal cost cannot describe precisely traffic congestion in networks during time-dependent conditions. Following a macroscopic traffic approach, we describe the equilibrium...
Persistent link: https://www.econbiz.de/10005557896