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"Opening and Closing Virtual Reality" The Effects of Openness on Interpretation of and Attitude towards Virtual Reality Advertisements -- AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectives -- How Cognitive Flexibility Affects Sense of Power in a Coffee...
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Der Aufsatz behandelt das Phänomen der Online-3D-Welt "Second life", die binnen kürzester Zeit Anfang 2007 rund 3,1 Millionen Benutzer bzw. "Bewohner" an sich binden konnte und versucht einen Ausblick auf die gesellschaftlichen Auswirkungen dieser und ähnlicher "virtueller" Welten auf die...
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This article reports on a field study that has been conducted in the online computer game World of Warcraft. In a basic labor situation a principal gives an upfront wage to an agent (who is unaware that he is participating in an experiment) and asks him to conduct a real-effort task. The unique...
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