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Using hedonic results from a unique data set covering the U.S. home video game industry (1976-2003) the interaction between software provision and console price is analyzed. Increased software provision negatively effects console price. This is contrary to many empirical pricing studies in the...
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This paper analyzes competition between multiple proprietary and incompatible hardware systems when indirect network effects are present and software is provided competitively by third party developers. A discrete choice demand structure is employed within a game theoretic setting to allow for a...
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