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Student teams role-play as companies to compete. All teams (i.e. the classroom) constitute the entire market. Classroom competition games are initially conducted whereby students only choose prices. Then, student strategy space is relaxed to include more learning content: asymmetric information,...
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This paper analyzes intertemporal effort provision in two-stage tournaments. A principal with a fixed budget for prizes faces two risk-neutral agents. He observes noisy signals of effort in both periods. His goal is to maximize either total efforts (perfect substitutes) or the product of first-...
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