Showing 1 - 9 of 9
In this paper we consider one-machine sequencing situations with interval data. We present different possible scenarioes and extend classical results on well known rules and on sequencing games to the interval setting.
Persistent link: https://www.econbiz.de/10011091915
A cooperative game turns out to be convex if and only if all its marginal games are superadditive.
Persistent link: https://www.econbiz.de/10011092268
This paper examines several monotonicity properties of value-type interval solutions on the class of convex interval games and focuses on the Dutta-Ray (DR) solution for such games. Well known properties for the classical DR solution are extended to the interval setting. In particular, it is...
Persistent link: https://www.econbiz.de/10011092334
In this paper, convex interval games are introduced and some characterizations are given. Some economic situations leading to convex interval games are discussed. The Weber set and the Shapley value are defined for a suitable class of interval games and their relations with the interval core for...
Persistent link: https://www.econbiz.de/10011092362
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games.We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games.Furthermore, each...
Persistent link: https://www.econbiz.de/10011092421
This paper focuses on new characterizations of convex interval games using the notions of exactness and superadditivity. We also relate big boss interval games with concave interval games and obtain characterizations of big boss interval games in terms of exactness and subadditivity.
Persistent link: https://www.econbiz.de/10011092633
In this paper we provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. We show that a "dualize and restrict" procedure transforms total clan games with zero worth for the clan into monotonic convex games. Furthermore, each...
Persistent link: https://www.econbiz.de/10005002273
We provide characterizations of convex games and total clan games by using properties of their corresponding marginal games. As it turns out, a cooperative game is convex if and only if all its marginal games are superadditive, and a monotonic game satisfying the veto player property with...
Persistent link: https://www.econbiz.de/10005002286
This paper focuses on two characterizations of convex interval games using the notions of superadditivity and exactness, respectively. We also relate big boss interval games with concave interval games and obtain characterizations of big boss interval games in terms of subadditivity and exactness.
Persistent link: https://www.econbiz.de/10005536989