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Market entry situations are modelled, where an entrepreneur has to decide for a collection of markets which market to enter and which not. The entrepreneur can improve his prior information by making use of a group of informants, each of them knowing the situation in one or more markets. For...
Persistent link: https://www.econbiz.de/10011090705
A class of cooperative games is introduced which arises from situations in which a set of agents is hierarchically structured and where potential individual economic abilities interfere with the behavioristic rules induced by the organization structure.These games form a cone generated by a...
Persistent link: https://www.econbiz.de/10011090722
AMS classification: 90D12; 03E72;
Persistent link: https://www.econbiz.de/10011090798
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class...
Persistent link: https://www.econbiz.de/10011090844
This paper defines models of cooperation among players partition- ing a completely divisible good (such as a cake or a piece of land). The novelty of our approach lies in the players' ability to form coalitions before the actual division of the good with the aim to maximize the average utility...
Persistent link: https://www.econbiz.de/10011090851
In this paper, interval-type solution concepts for interval-valued cooperative games like the interval core, the interval dominance core and stable sets are introduced and studied. The notion of I-balancedness is introduced, and it is proved that the interval core of an interval-valued...
Persistent link: https://www.econbiz.de/10011090896
AMS classifications: 90D12; 03E72;
Persistent link: https://www.econbiz.de/10011090966
A canonical procedure is described, which associates to each infinite information collecting situation a related information collecting situation with finite state and action spaces, in such a way that the two corresponding IC-games are near to each other.Compensations for informants are then...
Persistent link: https://www.econbiz.de/10011091076
Interval bankruptcy problems arise in situations where an estate has to be liquidated among a fixed number of creditors and uncertainty about the amounts of the estate and the claims is modeled by intervals. We extend in the interval setting the classic results by Curiel, Maschler and Tijs...
Persistent link: https://www.econbiz.de/10011091214
Superadditivity, subadditivity and additivity properties are considered for solutions and multisolutions of games in characteristic function form.Special attention is paid to the core and the T-value and to cones of games on which these solutions are additive.
Persistent link: https://www.econbiz.de/10011091484