Showing 1 - 10 of 109
This paper introduces fixed tree games with repeated players (FRP games) which are a generalization of standard fixed … tree games.This generalization consists in allowing players to be located in more than one vertex.As a consequence, these … players can choose among several ways of connection with the root.In this paper we show that FRP games are balanced …
Persistent link: https://www.econbiz.de/10011092282
We study fundamental properties of monotone network enterprises which contain public vertices and have positive and negative costs on edges and vertices. Among the properties studied are the nonemptiness of the core, characterization of nonredundant core constraints, ease of computation of the...
Persistent link: https://www.econbiz.de/10005598443
This paper is a reaction on Ginsburgh and Zang (2003).It reconsiders the problem where a group of museums offer a pass such that the owner can visit these museums an unlimited number of times during a fixed period of time.The problem addressed is how to share the total joint income of this pass...
Persistent link: https://www.econbiz.de/10011091098
In this paper we introduce and characterize two new values for transferable utility games with graph restricted …
Persistent link: https://www.econbiz.de/10010326357
We introduce the prediction value (PV) as a measure of players' informational importance in probabilistic TU games. The …
Persistent link: https://www.econbiz.de/10010328331
The nucleolus offers a desirable payoff-sharing solution in cooperative games, thanks to its attractive properties … is the nucleolus in relatively small games (number of players n at most 15). This approach becomes more challenging for … larger games as the criterion involves possibly exponentially large collections of coalitions, with each collection being …
Persistent link: https://www.econbiz.de/10012290324
The value is a solution concept for n-person strategic games, developed by Nash, Shapley, and Harsanyi. The value of a …, at least in part because the existing definition (for games with more than two players) consists of an ad hoc scheme that …, and computational formula-to Bayesian games. We then apply the value in simple models of corruption, oligopolistic …
Persistent link: https://www.econbiz.de/10013189026
Consider a group of agents located along a polluted river where every agent must pay a certain cost for cleaning up the polluted river. Following the model of Ni and Wang (2007), we propose the class of alpha-Local Responsibility Sharing methods, which generalizes the Local Responsibility...
Persistent link: https://www.econbiz.de/10012605994
A large theoretical literature on value capture following Brandenburger and Stuart (1996) uses cooperative games under …
Persistent link: https://www.econbiz.de/10012655880
We propose a dynamic model of decentralized many-to-one matching in the context of a competitive labor market. Through wage offers and wage demands, firms compete over workers and workers compete over jobs. Firms make hire-and-fire decisions dependent on the wages of their own workers and on the...
Persistent link: https://www.econbiz.de/10011709879