Showing 1 - 10 of 12
-free communication structure, it is the solution proposed by Herings, van der Laan and Talman (2008). We introduce the notion of link-convexity …, under which the game is shown to have a non-empty core and the average tree solution lies in the core. In general, link-convexity … is weaker than convexity. For games with a cycle-free communication structure, link-convexity is even weaker than super-additivity. …
Persistent link: https://www.econbiz.de/10010325870
Two classes of one machine sequencing situations are considered in which each job corresponds to exactly one player but a player may have more than one job to be processed, so called RP(repeated player) sequencing situations.In max-RP sequencing situations it is assumed that each player's cost...
Persistent link: https://www.econbiz.de/10011090690
In a proportionate flow shop problem several jobs have to be processed through a fixed sequence of machines and the processing time of each job is equal on all machines.By identifying jobs with agents, whose costs linearly depend on the completion time of their jobs, and assuming an initial...
Persistent link: https://www.econbiz.de/10011091972
-building set. Properties of this solution are also studied. To establish core stability we introduce appropriate convexity …
Persistent link: https://www.econbiz.de/10011092854
coalition of players. For cooperative games with transferable utility (TU-games) the notion of convexity was introduced to … guarantee that the Shapley value, being the average of all marginal vectors of the game, is an element of the core. Convexity of … convexity. Under super-modularity of an NTU-game it is shown that all appropriately dened marginal vectors of the game are …
Persistent link: https://www.econbiz.de/10011144434
convexity type condition is provided that guarantees its stability with respect to an appropriately defined core concept. An …
Persistent link: https://www.econbiz.de/10011144450
-free communication structure, it is the solution proposed by Herings, van der Laan and Talman (2008). We introduce the notion of link-convexity …, under which the game is shown to have a non-empty core and the average tree solution lies in the core. In general, link-convexity … is weaker than convexity. For games with a cycle-free communication structure, link-convexity is even weaker than super-additivity. …
Persistent link: https://www.econbiz.de/10005137089
-free communication structure, it is the solution proposed by Herings, van der Laan and Talman (2008). We introduce the notion of link-convexity …, under which the game is shown to have a non-empty core and the average tree solution lies in the core. In general, link-convexity … is weaker than convexity. For games with a cycle-free communication structure, link-convexity is even weaker than super-additivity. …
Persistent link: https://www.econbiz.de/10011255465
Persistent link: https://www.econbiz.de/10011284534
Persistent link: https://www.econbiz.de/10011285013