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In this paper we generalize the concept of a non-transferable utility game by introducing the concept of a socially structured game.A socially structured game is given by a set of players, a possibly empty collection of internal organizations on any subset of players, for any internal...
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We consider cooperative games with transferable utility (TU-games), in which we allow for a social structure on the set of players, for instance a hierarchical ordering or a dominance relation.The social structure is utilized to refine the core of the game, being the set of payoffs to the...
Persistent link: https://www.econbiz.de/10011091453
A cooperative game with transferable utility -or simply a TU-game- describes a situation in which players can obtain certain payoffs by cooperation.A value function for these games is a function which assigns to every such a game a distribution of the payoffs over the players in the game.An...
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We describe non-cooperative game models and discuss game theoretic solution<br/>concepts. Some applications are also noted. Conventional theory focuses on the<br/>question ‘how will rational players play?’, and has the Nash equilibrium at its core.<br/>We discuss this concept and its interpretations, as...
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This paper introduces a simple extensive form pricing game.The Bertrand outcome is a Nash equilibrium outcome in this game, but it is not necessarily subgame perfect.The subgame perfect equilibrium outcome features the following comparative static properties.The more similar firms are, the...
Persistent link: https://www.econbiz.de/10011092583
This paper analyzes convex congestion network problems.It is shown that for network problems with convex congestion costs, an algorithm based on a shortest path algorithm, can be used to find an optimal network for any coalition. Furthermore an easy way of determining if a given network is...
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